
- #Pocky and rocky 2 enemies upgrade
- #Pocky and rocky 2 enemies full
- #Pocky and rocky 2 enemies series
More importantly is a calendar system, since you start off at January 8th and must complete the game before December 31st or "the game ends" (presumably perma-game over or bad end). There's a day-night system as well, but it doesn't do anything to affect the game other than change the colors. If they were going for a going for a Zelda-style world (makes sense, given that it came out in 1986 and this in 1987), going straight-forward would have been better instead of making the entire world a fucking Lost Woods ordeal. However, this makes it seem very confusing since these the transition is seemless and it's hard to tell if you've been somewhere before, since the map's design is fairly monotonous.
#Pocky and rocky 2 enemies full
For starters, the map isn't really that big, and just full of warp points everywhere. However, in practice, it's pretty lame and full of more stupid bullshit than the original arcade release. In theory, this is the most ambitious game in the series. You can also have player 2 switch in as Miki (later known as Becky overseas), and she has her own separate inventory and shit. Instead, you go through a somewhat big ass map that's more complicated than it should be and go through dungeons to fight bosses. Actually, there aren't even stages anymore. That's already better than the arcade's backtrack deaths. You can replenish it with riceball items for a maximum of 6 hits before dying (which you only have one life, so lose all hits and you game over). KiKi KaiKai: Dotou Hen or "Mysterious Ghost World: Surging Waves Edition" (or alternatively "The Story of the Angry Waves") is conceptually pretty much the same thing. The MSX version is weaker and has choppy scrolling. If you're really curious about it, go here and watch this. Even if you might like it, I don't recommend playing it and I wouldn't put it on the Wiki either. It's just unfairly cheap and pretty hard for such a cute and simple game. I wouldn't call it a shitty game, and though it borders on being "bad", it isn't (quite). Level design is pretty monotonous and after a while repeating the processes just gets tedious. Especially when stages get pretty big, all on top of the fact that Sayo (Pocky) moves pretty slow (at least compared to enemies who hop around like crazy hyperactive bastards who just drank Sonic's blood) somewhat justifies my classification of this as a dick move, especially when you die in boss fights (Boss doors stay open once unlocked). Yeah, I know it was a staple of games back in the day to do this, but that doesn't mean it was necessarily a good one, especially since other Commando-esque games would respawn you on the spot. This is somewhat justified in Gradius (I can't say I care for it much there either) where you can re-earn power ups, but in this sort of game, this shit does not fucking fly (sure you can re-earn power-ups here too, but like Gradius, it's not nearly enough, and sometimes there are none). One thing that irritates the fuck out of me (and is the primary reason why I don't like the first game) is the fact that when you get killed, you respawn backwards. Keys to open boss doors is pretty stupid since they're in plain sight and typically near the boss doors anyways (at the very most about halfways).
#Pocky and rocky 2 enemies upgrade
There's also upgrade and bomb-type items (the latter of which don't work on bosses in the first two games).

#Pocky and rocky 2 enemies series
I will say this though, they're cute, funny, and a lot less fucking disturbing than games like Yokai Dochuki, which actually bothers me more than any horror game I've ever played for some dumb reason I'm not too sure of.īack on track, having played the original KiKi KaiKai, it's pretty damn basic, but you can definitely see the origins of the series in full force: from the playful representations of Japanese mythology in the enemies and bosses, along with the methods of attack (the ofuda scroll talismans (aka MAGIC CARDS) and the ohari Gohei wand (aka MAGIC STICK), the latter of which sadly doesn't reflect projectiles yet). I'm not gonna sit here and tell you everything about the background of these games or what they're about, partly because I'm not 100% sure myself and because Wikipedia does a better job of it than I could: so check here and here then come back here. KiKi KaiKai or "Mysterious Ghost World" is about. The would-be spiritual successor, Heavenly Guardian (aka Legend of Sayuki), can also be talked about here. This page is about all Kiki KaiKai series, also known as POCKY AND ROCKY.ĭue to notable differences between each game, be sure to specify which one you're addressing.
